The cover of Sprint

Sprint

How can a team define a challenge, sketch solutions and test them with real customers in one week?

At a glance

Author
Jake Knapp, John Zeratsky, Braden Kowitz

Why read it

  • You will stop relying on shout out loud brainstorms, since the author found the ideas that succeeded came from people working alone
  • You will learn to start solution work by reviewing existing ideas to remix and improve
  • You will be able to turn each person's best idea into a detailed solution sketch

Who it is for

  • A startup founder with a risky idea and little time
  • A team lead tired of meetings that end without decisions
  • A designer who wants customer feedback before building anything

Contents

  1. Preface
  2. Introduction
  3. The trouble with good ideas
  4. Set the Stage
  5. Challenge
  6. The bigger the challenge, the better the sprint
  7. Solve the surface first
  8. Team
  9. Get a Decider (or two)
  10. Ocean’s Seven
  11. Recruit a team of seven (or fewer)
  12. Bring the troublemaker
  13. Schedule extra experts for Monday
  14. Pick a Facilitator
  15. Time and Space
  16. Block five full days on the calendar
  17. The no-device rule
  18. Whiteboards make you smarter
  19. Get two big whiteboards
  20. Stock up on the right supplies
  21. Monday
  22. Start at the End
  23. Set a long-term goal
  24. List sprint questions
  25. Make a map
  26. Ask the Experts
  27. Nobody knows everything
  28. Ask the Experts
  29. Take How Might We notes
  30. Organize How Might We notes
  31. Vote on How Might We notes
  32. Target
  33. Pick a target
  34. Tuesday
  35. Remix and Improve
  36. Lightning Demos
  37. Divide or swarm
  38. Sketch
  39. The power of sketching
  40. Work alone together
  41. The four-step sketch
  42. 1. Notes
  43. 2. Ideas
  44. 3. Crazy 8s
  45. 4. Solution sketch
  46. Wednesday
  47. Decide
  48. The sticky decision
  49. 1. Art museum
  50. 2. Heat map
  51. 3. Speed critique
  52. 4. Straw poll
  53. Make honest decisions
  54. 5. Supervote
  55. Rumble
  56. Rumble or all-in-one
  57. Note-and-Vote
  58. Storyboard
  59. Draw a grid
  60. Choose an opening scene

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